
Use the Device Type list to simulate a mobile device or desktop device. Click a breakpoint to change the viewport's width # Set the device type To show media query breakpoints above your viewport, click More options and then select Show media queries.Ĭlick a breakpoint to change the viewport's width so that the breakpoint gets triggered.įigure 4. The handles for changing the viewport's dimensions when in Responsive Viewport Mode # Show media queries In Figure 2, the width is set to 628 and the height is set to 662.įigure 2. Or, enter specific values in the width and height boxes. # Responsive Viewport Modeĭrag the handles to resize the viewport to whatever dimensions you need. # Simulate a mobile viewportĬlick Toggle Device Toolbar to open the UI that enables you to simulate a mobile viewport.īy default the Device Toolbar opens in Responsive Viewport Mode.
#SCREEN EMULATOR MAC CODE#
Use Remote Debugging to view, change, debug, and profile a page's code from your laptop or desktop while it actually runs on a mobile device. When in doubt, your best bet is to actually run your page on a mobile device. For example, the architecture of mobile CPUs is very different than the architecture of laptop or desktop CPUs.

There are some aspects of mobile devices that DevTools will never be able to simulate. You simulate the mobile user experience from your laptop or desktop. With Device Mode you don't actually run your code on a mobile device. Think of Device Mode as a first-order approximation of how your page looks and feels on a mobile device. If you prefer to use Minicom, you could still use the AppleScript to wrap it into a nice launchable app - use this older hint to find the right command line commands.Use Device Mode to approximate how your page looks and performs on a mobile device.ĭevice Mode is the name for the loose collection of features in Chrome DevTools that help you simulate mobile devices.
#SCREEN EMULATOR MAC HOW TO#
If anyone can reply with a link to a tutorial on how to wrap an interactive Unix App in Cocoa, that would be the next step - it would be nice to do this without involving Terminal. man screen will show you further commands to send to a screen session.
#SCREEN EMULATOR MAC SERIAL#
If you fail to do this and exit a Terminal session, you'll leave the screen session alive and the serial resource unavailable until you kill the screen session manually. So type Control-A followed by Control-\ to exit your screen session. Screen uses Control-A to take commands directed to it. You may also need to customize the screen command with a different device name if you are using something other than the Keyspan Serial Adapter (do an ls tty* of the /dev/ directory to get the right name). You may want to customize this slightly - you can change the screen colors or number of columns or rows. Set custom title of window 1 to "SerialOut"Ĭompile and save as an app from within Script Editor, and you have a double-clickable application to launch a serial Terminal session. Set normal text color of window 1 to "green" Set background color of window 1 to "black" Solution: Use screen, Terminal, and a little AppleScripting.įirst, launch Script Editor and type/paste in the following code:ĭo script with command "screen /dev/tty.KeySerial1" Minicom requires installation of Fink or MacPorts and is overly complex.


It is not worth the shareware fee in its current form. The developer doesn't seem in any hurry to rectify the situation. It hasn't been updated in five years or so, and isn't a Universal Binary. I often have to do router configuration via a console port, so I use a Keyspan Serial Adapter to get access.
